
Magic Minigame: Magic & Minions 3Adventures in the Forgotten Realms #3
Also searched as: Magic Minigame: Magic & Minions Adventures in the Forgotten Realms
Adventures in the Forgotten RealmsMagic: The GatheringS
Market price
US market estimate from TCGplayer · Nov 1, 2026
13% above its 18-day average
Average $0.47 · range $0.40 to $0.53
Based on our recorded Normal prices. Past prices don't predict future ones.
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Prices by printing
| Printing | Market | Low listing | High listing |
|---|---|---|---|
| Normal | $0.53 | $0.05 | $8.05 |
Market is the estimate from recent sales. Low and high are the range of current listings; high listings are often outliers.
Value by condition
- Near Mint (NM)$0.53
- Lightly Played (LP)$0.40 – $0.48
- Moderately Played (MP)$0.27 – $0.40
- Heavily Played (HP)$0.13 – $0.27
- Damaged (DMG)$0.05 – $0.13
Estimates from typical condition discounts, not sales of this card. Rare cards often keep more value when played. Condition guide
Price history
Daily market price for the last 18 days we have recorded. Hover or tap the chart for exact values.
- Normal$0.53
Show price history as a table
| Date | Printing | Market |
|---|---|---|
| Nov 1, 2026 | Normal | $0.53 |
| Oct 31, 2026 | Normal | $0.53 |
| Oct 30, 2026 | Normal | $0.53 |
| Oct 29, 2026 | Normal | $0.53 |
| Oct 28, 2026 | Normal | $0.53 |
| Oct 27, 2026 | Normal | $0.53 |
| Oct 26, 2026 | Normal | $0.53 |
| Oct 25, 2026 | Normal | $0.53 |
| Oct 19, 2026 | Normal | $0.46 |
| Oct 13, 2026 | Normal | $0.46 |
| Oct 9, 2026 | Normal | $0.46 |
| Sep 28, 2026 | Normal | $0.40 |
| Sep 21, 2026 | Normal | $0.40 |
| Sep 20, 2026 | Normal | $0.40 |
| Sep 17, 2026 | Normal | $0.40 |
| Sep 16, 2026 | Normal | $0.40 |
| Sep 11, 2026 | Normal | $0.40 |
| Sep 10, 2026 | Normal | $0.40 |
Card details
- Rules Text Contains
- • 4 players • 2 packs • 45 min • d6 Objective: Use the cards in a booster to inspire your own one-shot adventure! Get Ready: Pick one player to be the Dungeon Master (DM). The DM opens a booster and selects a hand of 6 non-land Magic cards to each of the three other players. These cards represent actions. Discard all remaining cards. Actions: Card color represents the type of action, and mana value represents its power. • White = Charisma (coercion, leadership, etc.) • Blue = Intelligence (investigation, knowledge, arcane lore, etc.) • Black = Strength (melee attacks, climbing, moving large objects, etc.) • Red = Dexterity (ranged attacks, dodging, sleight of hand, etc.) • Green = Wisdom (common sense, intuition, empathy, etc.) • Colorless = Constitution (running, swimming, resisting disease, etc.) Let's Play: First, each player describes their character based on the powerful action or actions they have, including a name and backstory. The DM secretly picks a card from their hand to represent the first encounter, using the name and art of the card as inspiration for storytelling. They note the Difficulty Class (DC) for the encounter, which is 6 plus the mana value of the card. Players use their actions to try to overcome the encounter. One player reveals a card and describes what their character does, using the color, name and art of the card as inspiration. Then they roll a six-sided die and add the results to the mana value of their chosen action. If the total is greater than or equal to the DC, the players overcome the encounter, and the DM describes their success! If the total is lower than the DC, the DM describes their failure, and other players may use additional actions, adding their mana value and dice roll to the total until they overcome the encounter. After the players overcome the encounter, the DM reveals the encounter card and sets up the next encounter using another card from their hand. To Win: If the players can overcome all six encounters without running out of actions, they win!
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Prices are US market estimates in USD, from TCGplayer sales data, last updated Nov 1, 2026. They are a guide, not an offer to buy or sell. How we price cards.
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