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Magic Minigame: Roll for Initiative! 1 Commander Legends: Battle for Baldur's Gate

Magic Minigame: Roll for Initiative! 1Commander Legends: Battle for Baldur's Gate #1

Also searched as: Magic Minigame: Roll for Initiative! Commander Legends: Battle for Baldur's Gate

Commander Legends: Battle for Baldur's GateMagic: The GatheringS

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Market price

$0.200.0%

US market estimate from TCGplayer · Oct 30, 2026

5% below its 17-day average

Average $0.21 · range $0.18 to $0.29

Based on our recorded Normal prices. Past prices don't predict future ones.

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Prices by printing

PrintingMarketLowHigh
Normal$0.20$0.03$7.93

Market is the estimate from recent sales. Low and high are the range of current listings; high listings are often outliers.

Value by condition

Estimates from typical condition discounts, not sales of this card. Rare cards often keep more value when played. Condition guide

Price history

Daily market price for the last 17 days we have recorded. Hover or tap the chart for exact values.

  • Normal$0.20
$0.15$0.20$0.25$0.30Sep 10Oct 30
Show price history as a table
DatePrintingMarket
Oct 30, 2026Normal$0.20
Oct 29, 2026Normal$0.20
Oct 28, 2026Normal$0.20
Oct 27, 2026Normal$0.20
Oct 26, 2026Normal$0.20
Oct 25, 2026Normal$0.20
Oct 19, 2026Normal$0.20
Oct 13, 2026Normal$0.20
Oct 9, 2026Normal$0.18
Sep 28, 2026Normal$0.18
Sep 22, 2026Normal$0.21
Sep 21, 2026Normal$0.18
Sep 20, 2026Normal$0.18
Sep 17, 2026Normal$0.18
Sep 16, 2026Normal$0.29
Sep 11, 2026Normal$0.29
Sep 10, 2026Normal$0.29

Card details

Rules Text Contains
• 2 or more players • 1 or more packs • 5 minutes • d20 Objective: As you enter the room,. the terrible dragon open its eyes and lets out a roar. Everybody...roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative! Get Ready: Open a booster and remove all cards without Magic card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their initiative. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first. Let's Play: On each player's turn, they play a card to modify a player's initiative (see reverse side for card effects). Card with effects that will be counted at the end of the game should be placed in front of the target player. All other card go into the discard pile. Play continues until all players are out of cards. White card: At the end of the game, increase a player's roll by 2. Blue card:Reroll another player's die, but use the new result only if it's lower. Black card:At the end of the game, decrease a player's roll by 2. Red card:Reroll another player's die. They must use the new result. Green card:Reroll your own die, but use the new result only if it's higher. Colorless card:Each player may reroll their die. If they do, they must use the new result. Multicolored card: Apply the effects of each of the card's colors. Each effect can target a different player. Any Card Played Face Down: At the end of the game, increase or decrease a player's die roll by 1. To Win: Once everyone is out of cards, check to see who has the highest roll. That player wins the game!

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Prices are US market estimates in USD, from TCGplayer sales data, last updated Oct 30, 2026. They are a guide, not an offer to buy or sell. How we price cards.

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