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Magic Minigame: Day Vs. Night 2 Innistrad: Midnight Hunt

Magic Minigame: Day Vs. Night 2Innistrad: Midnight Hunt #2

Also searched as: Magic Minigame: Day Vs. Night Innistrad: Midnight Hunt · Innistrad: Midnight Hunt Magic Minigame: Day Vs. Night

Innistrad: Midnight HuntMagic: The GatheringS

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Market price

$0.280.0%

US market estimate from TCGplayer · Oct 31, 2026

Close to its 17-day average

Average $0.27 · range $0.27 to $0.28

Based on our recorded Normal prices. Past prices don't predict future ones.

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Prices by printing

PrintingMarketLowHigh
Normal$0.28$0.03$999.00

Market is the estimate from recent sales. Low and high are the range of current listings; high listings are often outliers.

Value by condition

Estimates from typical condition discounts, not sales of this card. Rare cards often keep more value when played. Condition guide

Price history

Daily market price for the last 17 days we have recorded. Hover or tap the chart for exact values.

  • Normal$0.28
$0.27$0.28$0.28Sep 10Oct 31
Show price history as a table
DatePrintingMarket
Oct 31, 2026Normal$0.28
Oct 30, 2026Normal$0.28
Oct 29, 2026Normal$0.28
Oct 28, 2026Normal$0.28
Oct 27, 2026Normal$0.28
Oct 26, 2026Normal$0.28
Oct 25, 2026Normal$0.28
Oct 19, 2026Normal$0.27
Oct 13, 2026Normal$0.27
Oct 9, 2026Normal$0.27
Sep 28, 2026Normal$0.27
Sep 21, 2026Normal$0.27
Sep 20, 2026Normal$0.27
Sep 17, 2026Normal$0.27
Sep 16, 2026Normal$0.27
Sep 11, 2026Normal$0.27
Sep 10, 2026Normal$0.27

Card details

Rules Text Contains
• 2 Players • 2 Packs • 5 minutes Objective: Become a defender of the day or a monster of the night in this rock-paper-scissors-style game. Get Ready: Randomly determine who will use the power of day and who will use the power of Night. Each player opens a booster and sets aside any cards without Magic card backs. Let's Play: Players look at their hands, pick three cards, and then place their picked cards in a face down row in front of their opponent's row. Players reveal the pairs of cards from Day player's left to right simultaneously. Winning cards are decided as follows: • Red beats green • Green beats blue • Blue beats red • White is always a winning card for the Day player, but it's always a losing card for the Night player • Black is always a winning card for the Night player, but it's always a losing card for the Day player. • Paired red, blue or green cards result in a tie • A winning white card vs. a winning black card results in a tie • A losing white card vs. a losing black card results in a tie • A multicolored card is a single color of its owner's choice, declared after it's revealed When a colorless card is revealed (lands are colorless), its owner immediately replaces it with a card from their hand before deciding the winner. Discard the colorless card afterward. If two colorless cards are paired, players reveal their replacement card simultaneously. If two multicolor cards are paired, players declare their chosen color simultaneously. After all pairs are revealed, each player sets aside their winning cards into their own pile and returns all of their losing and tie cards to their hand. Play two ore rounds. But for the third round, players lay down six cards. If a player has fewer than six cards for the third round, play with the same number of cards as the player with the least, discarding the extras. To Win: The player with the most winnning cards after three rounds wins!

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Prices are US market estimates in USD, from TCGplayer sales data, last updated Oct 31, 2026. They are a guide, not an offer to buy or sell. How we price cards.

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