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Magic Minigame: Sharkey's Tithe 4 Universes Beyond: The Lord of the Rings: Tales of Middle-earth

Magic Minigame: Sharkey's Tithe 4Universes Beyond: The Lord of the Rings: Tales of Middle-earth #4

Also searched as: Magic Minigame: Sharkey's Tithe Universes Beyond: The Lord of the Rings: Tales of Middle-earth

Universes Beyond: The Lord of the Rings: Tales of Middle-earthMagic: The GatheringS

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Market price

$0.21down4.5%

US market estimate from TCGplayer · Nov 3, 2026

14% below its 23-day average

Average $0.24 · range $0.20 to $0.31

Based on our recorded Normal prices. Past prices don't predict future ones.

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Prices by printing

PrintingMarketLowHigh
Normal$0.21$0.01$7.23

Market is the estimate from recent sales. Low and high are the range of current listings; high listings are often outliers.

Value by condition

Estimates from typical condition discounts, not sales of this card. Rare cards often keep more value when played. Condition guide

Price history

Daily market price for the last 23 days we have recorded. Hover or tap the chart for exact values.

  • Normal$0.21
$0.20$0.25$0.30Sep 10Nov 3
Show price history as a table
DatePrintingMarket
Nov 3, 2026Normal$0.21
Nov 2, 2026Normal$0.22
Nov 1, 2026Normal$0.22
Oct 31, 2026Normal$0.22
Oct 30, 2026Normal$0.22
Oct 29, 2026Normal$0.22
Oct 28, 2026Normal$0.22
Oct 27, 2026Normal$0.22
Oct 26, 2026Normal$0.22
Oct 25, 2026Normal$0.22
Oct 19, 2026Normal$0.20
Oct 15, 2026Normal$0.22
Oct 14, 2026Normal$0.22
Oct 13, 2026Normal$0.22
Oct 9, 2026Normal$0.24
Sep 28, 2026Normal$0.28
Sep 22, 2026Normal$0.28
Sep 21, 2026Normal$0.28
Sep 20, 2026Normal$0.28
Sep 17, 2026Normal$0.28
Sep 16, 2026Normal$0.28
Sep 11, 2026Normal$0.31
Sep 10, 2026Normal$0.31

Card details

Rules Text Contains
• 2 or more players • 1 pack per player • 10 minutes OBJECTIVE: Sharkey and his ruffians have taken over the Shire and are tithing you and the other Hobbits of Hobbiton! Try to hold on to your valuable heirlooms without losing them to these extorters. GET READY Each player opens a booster, sets aside all cards without Magic card backs, then shuffles the remaining cards to form their face-down deck. LET'S PLAY: Each round, players draw until they have four cards. Players then place two cards from their hand face down in front of them as heirlooms. Once heirlooms have been chosen, all players reveal them simultaneously and add up the mana values of their own cards. The player(s) with the highest total mana value discards their heirlooms. Sharkey has claimed them as payment! If any player's payment includes a land card, that player instead places the land in their bank to be counted later—you hold on to your home no matter what. Each other player puts their two cards into their bank to be counted later. Sharkey's greed has caused them to be overlooked. TO WIN: After five rounds, discard any remaining cards. Each player counts the mana values in their bank and earns that many points. Lands are worth 3 points. The player with the most points wins! Players who tie share the victory.

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Prices are US market estimates in USD, from TCGplayer sales data, last updated Nov 3, 2026. They are a guide, not an offer to buy or sell. How we price cards.

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