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Magic Minigame: Base Race 1 Zendikar Rising

Magic Minigame: Base Race 1Zendikar Rising #1

Also searched as: Magic Minigame: Base Race Zendikar Rising · Zendikar Rising Magic Minigame: Base Race

Zendikar RisingMagic: The GatheringS

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Market price

$0.420.0%

US market estimate from TCGplayer · Oct 30, 2026

6% above its 15-day average

Average $0.39 · range $0.36 to $0.42

Based on our recorded Normal prices. Past prices don't predict future ones.

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Prices by printing

PrintingMarketLowHigh
Normal$0.42$0.05$8.00

Market is the estimate from recent sales. Low and high are the range of current listings; high listings are often outliers.

Value by condition

Estimates from typical condition discounts, not sales of this card. Rare cards often keep more value when played. Condition guide

Price history

Daily market price for the last 15 days we have recorded. Hover or tap the chart for exact values.

  • Normal$0.42
$0.36$0.38$0.40$0.42Sep 10Oct 30
Show price history as a table
DatePrintingMarket
Oct 30, 2026Normal$0.42
Oct 29, 2026Normal$0.42
Oct 28, 2026Normal$0.42
Oct 27, 2026Normal$0.42
Oct 26, 2026Normal$0.42
Oct 25, 2026Normal$0.42
Oct 19, 2026Normal$0.42
Oct 9, 2026Normal$0.36
Sep 28, 2026Normal$0.36
Sep 21, 2026Normal$0.36
Sep 20, 2026Normal$0.36
Sep 17, 2026Normal$0.36
Sep 16, 2026Normal$0.36
Sep 11, 2026Normal$0.41
Sep 10, 2026Normal$0.41

Card details

Rules Text Contains
• 2 Players • 3 Packs • 10 minutes Objective: Competition among treasure hunters on Zendikar is fierce. Find your opponent's base camp before they find yours! Get Ready: Open three packs, give one basic land to each player, then remove any remaining land cards and any cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player. Each player then looks at their cards and arranges them facee down in a 4x3 grid opposite their opponent. The completed play area should be 4x6 with no extra spaces. The first player to finish their grid goes first. Let's Play: On their turn, each player moves on of their cards one space, either vertically or horizontally—not diagonally, and not onto a space already occupied by another card they own. You can use your turn to move a card safely onto an empty space. Moving a card onto a space occupied bu an opponent's card starts a battle! Reveal both cards and do the following for each card type: If both revealed cards are Creatures/Artifact Creatures, the card with the higher toughness wins and remains face up; the loser is discarded. If they tie, the attacker wins. Legendary Creatures/Planeswalkers always win against nonlegendary creatures. When they battle each other, the higher toughness or loyalty wins. If they tie, the attacker wins. If either of the revealed cards is an Instant/Sorcery/Enchantment, discard both revealed cards. (Other effects still happen.) If one of the revealed cards is an Artifact, the player who owns it discards it and takes an extra turn. If both revealed cards are Artifacts, only the attacker gets the extra turn. To Win: When a Land is revealed in battle, its owner loses the game. When one Land attacks another the attacking Land wins the game.

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Prices are US market estimates in USD, from TCGplayer sales data, last updated Oct 30, 2026. They are a guide, not an offer to buy or sell. How we price cards.

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