
Magic Minigame: Roil Royale 4Zendikar Rising #4
Also searched as: Magic Minigame: Roil Royale Zendikar Rising · Zendikar Rising Magic Minigame: Roil Royale
Zendikar RisingMagic: The GatheringS
Market price
US market estimate from TCGplayer · Oct 31, 2026
5% below its 16-day average
Average $0.11 · range $0.10 to $0.11
Based on our recorded Normal prices. Past prices don't predict future ones.
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Prices by printing
| Printing | Market | Low listing | High listing |
|---|---|---|---|
| Normal | $0.10 | $0.05 | $10.00 |
Market is the estimate from recent sales. Low and high are the range of current listings; high listings are often outliers.
Value by condition
- Near Mint (NM)$0.10
- Lightly Played (LP)$0.08 – $0.09
- Moderately Played (MP)$0.05 – $0.08
- Heavily Played (HP)$0.03 – $0.05
- Damaged (DMG)$0.01 – $0.03
Estimates from typical condition discounts, not sales of this card. Rare cards often keep more value when played. Condition guide
Price history
Daily market price for the last 16 days we have recorded. Hover or tap the chart for exact values.
- Normal$0.10
Show price history as a table
| Date | Printing | Market |
|---|---|---|
| Oct 31, 2026 | Normal | $0.10 |
| Oct 30, 2026 | Normal | $0.10 |
| Oct 29, 2026 | Normal | $0.10 |
| Oct 28, 2026 | Normal | $0.10 |
| Oct 27, 2026 | Normal | $0.10 |
| Oct 26, 2026 | Normal | $0.10 |
| Oct 25, 2026 | Normal | $0.10 |
| Oct 19, 2026 | Normal | $0.10 |
| Oct 9, 2026 | Normal | $0.11 |
| Sep 28, 2026 | Normal | $0.11 |
| Sep 21, 2026 | Normal | $0.11 |
| Sep 20, 2026 | Normal | $0.11 |
| Sep 17, 2026 | Normal | $0.11 |
| Sep 16, 2026 | Normal | $0.11 |
| Sep 11, 2026 | Normal | $0.11 |
| Sep 10, 2026 | Normal | $0.11 |
Card details
- Rules Text Contains
- • 2-6 Players • 1 Packs • 5 minutes Objective: Ancient Kor ruins are being discovered across Zendikar! Be the first player to locate the ruins while avoiding the wrath of the Roil! Get Ready: Open a pack and remove any cards without Magic card backs, then place all the cards face down on the table and randomize them. Whoever went camping most recently goes first. Let's Play: Players take turns revealing one of the cards on the table. Each card has unique properties that may help a player on their way to the ruins: Commons are campsites. Once revealed, they are discarded. Uncommons, rares and mythics are guides. When a player reveals a guide, they keep that card. Foils are maps. When a player reveals a map, they keep that card. Players can use maps to peek at one of the cards on the table before choosing a card to reveal. The map is then put back onto the table face down, the cards are randomized, and play continues. (Foil uncommons, rares, and mythics can be used as either a map or a guide!) The basic land is the location of the ruins. When a player reveals the land, if they have no guides, they are killed by the Roil and eliminated from the game. If that player has one guide, they survive. In either case, the ruins (and the guide) are put back onto the table face down, the cards are randomized, and play continues. To Win: The first player to collect two guides and find the ruins—or the last player standing—wins!
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Prices are US market estimates in USD, from TCGplayer sales data, last updated Oct 31, 2026. They are a guide, not an offer to buy or sell. How we price cards.
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