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Magic Minigame: Urza's Blueprints 4 Modern Horizons 2

Magic Minigame: Urza's Blueprints 4Modern Horizons 2 #4

Also searched as: Magic Minigame: Urza's Blueprints Modern Horizons 2 · Modern Horizons 2 Magic Minigame: Urza's Blueprints

Modern Horizons 2Magic: The GatheringS

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Market price

$0.150.0%

US market estimate from TCGplayer · Oct 31, 2026

12% below its 17-day average

Average $0.17 · range $0.15 to $0.20

Based on our recorded Normal prices. Past prices don't predict future ones.

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Prices by printing

PrintingMarketLowHigh
Normal$0.15$0.01$7.90

Market is the estimate from recent sales. Low and high are the range of current listings; high listings are often outliers.

Value by condition

Estimates from typical condition discounts, not sales of this card. Rare cards often keep more value when played. Condition guide

Price history

Daily market price for the last 17 days we have recorded. Hover or tap the chart for exact values.

  • Normal$0.15
$0.14$0.16$0.18$0.20Sep 10Oct 31
Show price history as a table
DatePrintingMarket
Oct 31, 2026Normal$0.15
Oct 30, 2026Normal$0.15
Oct 29, 2026Normal$0.15
Oct 28, 2026Normal$0.15
Oct 27, 2026Normal$0.15
Oct 26, 2026Normal$0.15
Oct 25, 2026Normal$0.15
Oct 19, 2026Normal$0.18
Oct 13, 2026Normal$0.18
Oct 9, 2026Normal$0.18
Sep 28, 2026Normal$0.18
Sep 21, 2026Normal$0.18
Sep 20, 2026Normal$0.18
Sep 17, 2026Normal$0.18
Sep 16, 2026Normal$0.18
Sep 11, 2026Normal$0.20
Sep 10, 2026Normal$0.20

Card details

Rules Text Contains
• 2+ players • 2+ packs • 10 min Objective: You've unearthed Urza's ancient blueprints for his Power Plant, Tower and Mine! Race your fellow artificers to assemble all three iconic locations. Get Ready: Open a booster for each player and remove any cards without Magic card backs. Shuffle the remaining cards into a deck and deal five cards to each player. Randomly determine who goes first. Let's Play: On each player's turn, they draw a card, then discard a card face up. Players may draw either the top card of the deck or the top card of the discard pile. If there are no cards left in the deck when a player tries to draw, shuffle the discard pile to form a new deck. After discarding, if a player has all the cards required for a new location (see below), they may reveal those cards and note they have constructed their version of that location. They must then discard all cards in their hand and draw a new hand of five cards. Play then passes to the next player. To Win: The first player to construct all three locations wins! The Locations: Mine: Requires five cards with different card types. (Creature, artifact, land, etc.) Power Plant: Requires one card of each color. (White, blue, black, red, and green. Multicolored cards count as one color of your choice. Lands are colorless.) Tower: Requires five cards with different mana values. (Lands have mana value 0.)

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Prices are US market estimates in USD, from TCGplayer sales data, last updated Oct 31, 2026. They are a guide, not an offer to buy or sell. How we price cards.

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