
Magic Minigame: Booster Sleuth 3Zendikar Rising #3
Also searched as: Magic Minigame: Booster Sleuth Zendikar Rising · Zendikar Rising Magic Minigame: Booster Sleuth
Zendikar RisingMagic: The GatheringS
Market price
US market estimate from TCGplayer · Oct 29, 2026
7% above its 14-day average
Average $0.17 · range $0.16 to $0.18
Based on our recorded Normal prices. Past prices don't predict future ones.
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Prices by printing
| Printing | Market | Low listing | High listing |
|---|---|---|---|
| Normal | $0.18 | $0.10 | $10.00 |
Market is the estimate from recent sales. Low and high are the range of current listings; high listings are often outliers.
Value by condition
- Near Mint (NM)$0.18
- Lightly Played (LP)$0.14 – $0.16
- Moderately Played (MP)$0.09 – $0.14
- Heavily Played (HP)$0.05 – $0.09
- Damaged (DMG)$0.02 – $0.05
Estimates from typical condition discounts, not sales of this card. Rare cards often keep more value when played. Condition guide
Price history
Daily market price for the last 14 days we have recorded. Hover or tap the chart for exact values.
- Normal$0.18
Show price history as a table
| Date | Printing | Market |
|---|---|---|
| Oct 29, 2026 | Normal | $0.18 |
| Oct 28, 2026 | Normal | $0.18 |
| Oct 27, 2026 | Normal | $0.18 |
| Oct 26, 2026 | Normal | $0.18 |
| Oct 25, 2026 | Normal | $0.18 |
| Oct 19, 2026 | Normal | $0.18 |
| Oct 9, 2026 | Normal | $0.16 |
| Sep 28, 2026 | Normal | $0.16 |
| Sep 21, 2026 | Normal | $0.16 |
| Sep 20, 2026 | Normal | $0.16 |
| Sep 17, 2026 | Normal | $0.16 |
| Sep 16, 2026 | Normal | $0.16 |
| Sep 11, 2026 | Normal | $0.16 |
| Sep 10, 2026 | Normal | $0.16 |
Card details
- Rules Text Contains
- • 2 Players • 2 Packs • 10 minutes Objective: Unlike Jace, not all of us can rely on telepathy to solve a mystery. Using other cards as clues, discover all the facts about your opponent's mystery card. Get Ready: Randomly determine who goes first—that player is the Secretkeeper, and their opponent is the Detective. First, the Secretkeeper opens a pack and removes any lands and cards without Magic card backs. Next, they shuffle the remaining cards and pick one at random. That card is the mystery card. Finally, the Secretkeeper gives the Detective the rest of the cards, and the game begins. Let's Play: The Detective must correctly guess four facts about the mystery card: converted mana cost, color, card type, and the number of words in its name. To do this, they choose and reveal cards one at a time. When each card is revealed, the Secretkeeper tells the Detective how many of the four facts that card and the mystery card have in common. Then the Detective may either guess the four facts or reveal another card to get more clues. The Detective only gets one guess, and they must guess all four facts correctly to win. Once the Detective has guessed, the round ends and the players switch roles with a new pack. To Win: Discover all four facts using as few cards as possible. The Detective who guesses correctly using the fewest clue cards wins! If neither player guessed correctly, or if there is a tie, play another round!
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Prices are US market estimates in USD, from TCGplayer sales data, last updated Oct 29, 2026. They are a guide, not an offer to buy or sell. How we price cards.
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